Stuck Station - the sci-fi, action-adventure humor-hyphen-thingy - Part 6

8.08 - Sitting

Jan 05 2012

After only five minutes on the tour, Trak made his decision to fire missiles down a Stuck Station corridor. ...

2 responses so far

8.07 - Trak's welcome

Jan 04 2012

Before Trak's decision to turn the hallway into a firing range, his first moments aboard Stuck Station were very similar to Daniel’s. ...

3 responses so far

8.06 - Dancing

Dec 23 2011

It could still be a trap, his subroutines warned, interrupting Trak’s thoughts. ...

4 responses so far

8.05 - Friends

Dec 22 2011

Trak then detonated the spike mines he had thrown to the floor. ...

No responses yet

8.04 - Armory and memory

Dec 21 2011

For Trak, firing weapons was like deleting a long-hidden virus or scratching an hard-to-reach itch. ...

No responses yet

8.03 - Weapons

Dec 21 2011

True, he hadn’t tested out his low-yield nukes, his eaters, his disruption cannon or any of the 3,124 other weapons at his disposal. ...

2 responses so far

8.02 - Walls

Dec 20 2011

The wall was unharmed. His missile barrage hadn’t even left scorch marks. ...

No responses yet

8.01 - Firing

Dec 20 2011

Missiles away, Trak felt ecstatic. ...

No responses yet

7.34 - The story of the Blue Pharaoh

Dec 09 2011

Humanity’s first interstellar war made life difficult for historians. ...

6 responses so far

7.33 - Move on

Dec 09 2011

“Sounds good.” ...

No responses yet